John is a Graphics Engineer at Unity, focused on production-oriented efforts with the Made with Unity team. He works closely with creators and studios to advance the graphical fidelity of showcased Unity productions such as ADAM: 2 & 3 and "Baymax Dreams." After developing new rendering features for specific projects, John shepherds them back to the Unity engine for all users to benefit. When not pushing pixels, John enjoys exploring all things tangible and analog in an effort to find balance with his digital passion.