Daniel is a long-time Unity user and tools programmer with a passion for user-interface design. He enjoys reducing the number of steps and amount of time it takes users to get their work done.Daniel got his start in the games industry in Canada making hidden object games and eventually supporting a small team making more and more complex games. He moved to Copenhagen in 2015 to join the Editor team at Unity where he works on tools used by a number of people that is several orders of magnitude larger.